Apparatus of Kwalish
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Apparatus of Kwalish
Has anyone ever used this item in their campaign?
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How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
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- CatharzGodfoot
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Re: Apparatus of Kwalish
In 2e. It's fukkin' great. Bolt on some wand turrets, some wings of flight, a few decanters of endless water with the same command word, a few portable holes inside, and a some flasks of air. Think D&D 'Pimp my Ride'.virgil wrote:Has anyone ever used this item in their campaign?
Last edited by CatharzGodfoot on Sun Jan 01, 2012 8:09 pm, edited 1 time in total.
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Drive in reverse
Win Game.
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My friend loves these things, uses one for his character based on the gun nut from Tremors.
I had one when I played a goblin Artificer, added a button that cast Demon Wings (BoVD) on it.
I had one when I played a goblin Artificer, added a button that cast Demon Wings (BoVD) on it.
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In 2e it had a raw percentage chance to hit, completely bypassing the AC and THAC0 mechanics, making it theoretically great against high AC opponents.
I the PCs in one of my 3e games found one after an underwater lair raid - they sold it the first chance they got, since its listed GP value, even with college-textbook buyback ripoff pricing is still much greater than it actual utility.
Seriously, with the 45000 sale price for one of those and a looming underwater or at-sea adventure, Core sez you could afford:
And while 200 HP seems like a lot and Hardness 15 is crazy good, an AC of 20 is only good below level 3, a swim speed of 20' is massively slower than everything that you'll meet underwater, and 2 melee attacks at +12 for 2d8+0 is like bringing an 8th level core fighter along to take the underwater penalties, yet the WBL guidelines say that only a 16th level character can afford an apparatus.
Take a zero off the end of the price and you have a useful underwater tank that level-appropriate enemies will have trouble damaging, but can trap or easily can run away from.
I the PCs in one of my 3e games found one after an underwater lair raid - they sold it the first chance they got, since its listed GP value, even with college-textbook buyback ripoff pricing is still much greater than it actual utility.
Seriously, with the 45000 sale price for one of those and a looming underwater or at-sea adventure, Core sez you could afford:
- Three Pearls of the Sirines or
- A wand of Freedom of Movement and a Wand of Water Breathing or
- 6 cloaks of the Manta Ray or
- Just short of a second Helm of Underwater action or
- 180 Elixirs of Swimming or
- 100 Swan Boat tokens or
- Just short of a third Horn of the Tritions or
- Five necklaces of Adaptation or
- Six folding boats
- Two fourth level and one third level Peal of power to give your cleric extra daily castings of Water Breathing and Freedom of Movement or
- Just short of a second Plate Armor of the deep or
- 18 Rings of Swimming or
- Four and a half Rings of Swimming, Improved or
- Three rings of Water Walking or
- Four Bottles of Air or
- 7 gloves of Swimming and Climbing or
- Two and a half of the Ioun Stones that sustain the owner without air
- A ring of Freedom of Movement and some potions of Water Breathing
And while 200 HP seems like a lot and Hardness 15 is crazy good, an AC of 20 is only good below level 3, a swim speed of 20' is massively slower than everything that you'll meet underwater, and 2 melee attacks at +12 for 2d8+0 is like bringing an 8th level core fighter along to take the underwater penalties, yet the WBL guidelines say that only a 16th level character can afford an apparatus.
Take a zero off the end of the price and you have a useful underwater tank that level-appropriate enemies will have trouble damaging, but can trap or easily can run away from.
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